![]() ![]() (Dijon i think?) but rioters keep smashing it. ![]() ![]() I keep getting to the point where I have to upgrade the gunsmith near Paris. The camapign tutorial is the one I'm having the most trouble with. Naval tutorial went fine, a little slow but i notice that ships tend to circle each other at extreme close ranges. Second playthrough I got a popup saying "infantry can scale the walls", but it didnt matter because the defenders just instantly poured out the fort anyway - and straight into the fire arc of my cannons, so they were ripped to shreds. When my two troops were down to half strtength, all the fort defenders sallied forth and cut me to ribbons. My soldiers stood taking potshots at the defenders on the fort walls while my cannons did very little damage. I was ordered to advance on the fort, and then nothing happened. I've bene playing through the tutorials, but they seem to be buggy.įirst tutoiral, the land battles, took me two playthroughs to complete. ![]()
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![]() You'll find his stamp on many different mods most notably through his spectacular UI HUDS. Rjhughes deserves a big nod for his support of the Sins modding community. To get the full concept of the mod you need to watch the small load screen movie before you play it." "This mod is based on a story i created to merge a new race into the universe of Sins of a Solar Empire. For people not familiar with BSG, it is still a very well put together mod that introduces a whole new gameplay style filled with new ships, new abilities, new races, and best of all fun! As a huge fan of the new Battlestar Galactica, I can vouch that Brain Dead Development does an incredible job of bringing the BSG universe to life with accuracy to the show. Games13ond says: The Fall of Kobol mod is a fantastic conversion of the Sins of a Solar Empire universe. ![]() You work in my opinion is 100% on par with the work of the Star Trek Armada III Team, and if you've never played that mod, that very very high praise! ![]() Fall of Kobol Įxperience Battlestar Galactica in Sins of a Solar Empire.ĭeadeye1498 says: This is the only Battlestar Galactica "game" out there and it's frakking awesome! You guys did such a terrific job on this, it wasn't a half-assed total conversion mod like a few other mods which shall go nameless. ![]() ![]() It's worth standing back every once in a while, as this gives you a better representation of how others will hear your track. For example, if you are closer to your speakers, the bass will sound louder, and different to when you stand back from your speakers. ![]() ![]() You may have to move around the room when monitoring, as different frequencies will be more prominent in different areas. Monitor Correctlyįirst of all you will need to be able to hear the bass accurately, so you will need a good pair of monitors with a low frequency response (or a sub woofer) and if possible an acoustically treated room. Without good solid foundations, your house will fall down! Getting your Kick and Bass to sit together well will allow you to build the rest of your mix around them, and help create that solid, clear sound that you are after. ![]() Imagine the low end of your mix to be like the foundations of a house. ![]() |
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